onsdag 21 juli 2021

Update3

 I took a bit of a break but I've made the edges breakable now. By adjusting the variable that says how easy it is for the bonds to break we can get different behavior. I made 3 videos to demonstrate how it looks with strong, medium and weak bonds. 

Strong Bonds


With the strong bonds the cube stays intact, it stays wobly for a while but that might be fixable by adjusting some of the values.

Medium Strenght Bonds


The way the cube breaks looks pretty good but the way it colapses on itself is a bit weird, it's probably because I haven't implemented collision between the internal nodes. 

Weak bonds


With weak bonds the cube really gets destroyed and it looks pretty good. It's kinda weird how the leftover pieces of geometry kinda spins on the ground but that can probably be fixed by adding friction.


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